// Made with Blockbench 3.9.3
// Exported for Minecraft version 1.15 - 1.16 with MCP mappings
// Paste this class into your mod and generate all required imports

public static class ModelBlackWiredMan extends EntityModel<Entity> {
	private final ModelRenderer Head;
	private final ModelRenderer cube_r2;
	private final ModelRenderer cube_r1;
	private final ModelRenderer cube_r1_r1;
	private final ModelRenderer rightleg;
	private final ModelRenderer leftleg;
	private final ModelRenderer Body;
	private final ModelRenderer cube_r3;
	private final ModelRenderer cube_r4;
	private final ModelRenderer leftFoot;
	private final ModelRenderer RightFoot;

	public ModelBlackWiredMan() {
		textureWidth = 64;
		textureHeight = 64;

		Head = new ModelRenderer(this);
		Head.setRotationPoint(0.0F, 24.0F, 0.0F);
		Head.setTextureOffset(0, 0).addBox(-4.0F, -29.0F, -3.0F, 7.0F, 6.0F, 6.0F, 0.0F, true);

		cube_r2 = new ModelRenderer(this);
		cube_r2.setRotationPoint(4.0F, 15.0F, 0.0F);
		setRotationAngle(cube_r2, 0.0F, 0.0F, 0.6981F);
		cube_r2.setTextureOffset(25, 28).addBox(-4.0F, -1.0F, 0.0F, 5.0F, 2.0F, 3.0F, 0.0F, false);

		cube_r1 = new ModelRenderer(this);
		cube_r1.setRotationPoint(-9.0F, 0.0F, 0.0F);
		cube_r2.addChild(cube_r1);
		setRotationAngle(cube_r1, 0.0F, 0.0F, -0.7854F);

		cube_r1_r1 = new ModelRenderer(this);
		cube_r1_r1.setRotationPoint(5.0F, 9.0F, 0.0F);
		cube_r1.addChild(cube_r1_r1);
		setRotationAngle(cube_r1_r1, 0.0F, 0.0F, -0.6545F);
		cube_r1_r1.setTextureOffset(0, 30).addBox(-5.0F, -8.0F, 0.0F, 5.0F, 2.0F, 3.0F, 0.0F, false);

		rightleg = new ModelRenderer(this);
		rightleg.setRotationPoint(5.0F, 15.0F, 0.0F);
		rightleg.setTextureOffset(14, 19).addBox(-13.0F, 0.0F, 0.0F, 4.0F, 9.0F, 3.0F, 0.0F, false);

		leftleg = new ModelRenderer(this);
		leftleg.setRotationPoint(5.0F, 15.0F, 0.0F);
		leftleg.setTextureOffset(0, 18).addBox(-1.0F, 0.0F, 0.0F, 4.0F, 9.0F, 3.0F, 0.0F, false);

		Body = new ModelRenderer(this);
		Body.setRotationPoint(0.0F, 24.0F, 0.0F);
		Body.setTextureOffset(26, 8).addBox(-4.0F, -18.0F, 5.0F, 7.0F, 2.0F, 1.0F, 0.0F, false);

		cube_r3 = new ModelRenderer(this);
		cube_r3.setRotationPoint(0.0F, -17.0F, 5.0F);
		Body.addChild(cube_r3);
		setRotationAngle(cube_r3, 0.5672F, 0.0F, 0.0F);
		cube_r3.setTextureOffset(26, 0).addBox(-3.0F, -7.0F, 0.0F, 5.0F, 7.0F, 1.0F, 0.0F, false);

		cube_r4 = new ModelRenderer(this);
		cube_r4.setRotationPoint(0.0F, -12.0F, 0.0F);
		Body.addChild(cube_r4);
		setRotationAngle(cube_r4, -0.6545F, 0.0F, 0.0F);
		cube_r4.setTextureOffset(28, 19).addBox(-3.0F, -7.0F, 1.0F, 5.0F, 7.0F, 1.0F, 0.0F, false);

		leftFoot = new ModelRenderer(this);
		leftFoot.setRotationPoint(-4.0F, 15.0F, 0.0F);
		leftFoot.setTextureOffset(17, 13).addBox(-5.0F, 8.0F, -1.0F, 6.0F, 1.0F, 5.0F, 0.0F, false);

		RightFoot = new ModelRenderer(this);
		RightFoot.setRotationPoint(0.0F, 24.0F, 0.0F);
		RightFoot.setTextureOffset(0, 12).addBox(3.0F, -1.0F, -1.0F, 6.0F, 1.0F, 5.0F, 0.0F, false);
	}

	@Override
	public void render(MatrixStack matrixStack, IVertexBuilder buffer, int packedLight, int packedOverlay, float red,
			float green, float blue, float alpha) {
		Head.render(matrixStack, buffer, packedLight, packedOverlay);
		cube_r2.render(matrixStack, buffer, packedLight, packedOverlay);
		rightleg.render(matrixStack, buffer, packedLight, packedOverlay);
		leftleg.render(matrixStack, buffer, packedLight, packedOverlay);
		Body.render(matrixStack, buffer, packedLight, packedOverlay);
		leftFoot.render(matrixStack, buffer, packedLight, packedOverlay);
		RightFoot.render(matrixStack, buffer, packedLight, packedOverlay);
	}

	public void setRotationAngle(ModelRenderer modelRenderer, float x, float y, float z) {
		modelRenderer.rotateAngleX = x;
		modelRenderer.rotateAngleY = y;
		modelRenderer.rotateAngleZ = z;
	}

	public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity e) {
	}
}